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 Treasure Hunt - Julienne Ambrosi

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PostSubject: Treasure Hunt - Julienne Ambrosi   Sun Apr 30, 2017 8:01 pm

1.
The Great Hall begins to empty as the students trickle out from breakfast. Eventually, the Hall is bare of any students except for you, and as you stand from your seat to leave your attention is pulled away from the treasure hunt by something unusual out of the corner of your eye. At the front, where the Professors usually sit, is a pedestal. It’s not that tall, perhaps only half your height, and is pure white. You can see intricate designs of leaves carved around it.

On top of the pedestal is a chest. You take a few steps closer to investigate. It’s not too large but you know that with magic, it could hold far more than meets the eye. It is a bit shabby and old looking, as if it's gone unopened for many years, a layer of dust and what seems to be cobwebs covering it. There are hints of water damage; the lock is tight and made of a strong metal that has some traces of rust on it, and there is moss growing on the side of the chest.


What do you do?

a) Approach and investigate the chest
b) Open the chest with Alohomora
c) Ignore the chest and leave the Great Hall

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Mon May 01, 2017 12:12 pm

Julienne stood alone, frozen as the students around her rushed to exit the Great Hall. She wondered if their hunts would be the same as hers, or if perhaps the hunt would morph itself to better fit each participant. Was the hunt able to morph? Was the hunt a thing? These thoughts began to broaden in her mind until the idea of a personified event became too obscure of a concept to comprehend. She was sure that the hunt was personalized but how it did so more than likely did not matter, not to her at least.


Julienne looked around as the last student, a fellow Hufflepuff whose brightened emerald eyes painted him to be far more excited than she, exited the room. The great hall seemed so empty without the plethora of conversations and laughter that it usually hosted. The girl was sure that if she said a single word, it would echo the eternal vastness of the space.


It was strange, to say the least. She almost felt as though it should have been against school law for her to remain in this room by her lonesome. It seemed unfair for someone as small and meek as herself to have this small world to herself. She looked to the newly dimmed candles that floated in the sky. She smiled at their independent lights.

As though out of nowhere, she noticed that something had appeared over by where the professors usually sat. Instead of authority, the space now held a small pedestal. Atop the rich white of the pedestal sat a box. Julienne held her breath whilst she stepped closer to the box. It looked abandoned, dust and cobwebs having claimed it as their home. She wondered what why it had appeared. Was it there for her? Was she meant to open it?

Her chest tightened. Was this a test? The Hufflepuff did not understand what was being asked of her. Despite this, she decided that it woulAd haunt her if the box went unopened. The girl could not imagine not knowing why it had not shown itself to her until after the hall had cleared.

Julienne walked towards the box, her hand held out. She pushed aside some of the cobwebs and noticed that there was a bit of water damage on the box. It had more than likely spent a while underseas. Her feet found themselves taking a step backward. Perhaps this box did not want to be opened, but she felt as though she needed to see why.


a) Approach and investigate the chest
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Mon May 01, 2017 12:17 pm

4.
You decide to take the safe route and investigate the chest. Approaching it, you become aware the lock isn’t as sturdy as it first appeared and is almost rusted through. Now right in front of it, you realise that the chest has begun to shake a little, as though there’s something inside. Suddenly, the top bursts open and there are squeaks that fill the empty hall. There is a blur of blue as something emerges from the chest and flies over your head.

The door to the great hall slams shut and you turn to find that it’s being guarded by six creatures. They are eight inches high and are electric blue. They have long pointed ears and long arms, three fingers on each hand. You recognise them as Cornish Pixies.

They start chattering to each other, loud, shrill noises that hurts your ears. You notice one of them is holding a piece of paper -- that must be the clue! Gripping your wand tightly, you prepare to fight them.


a) Defeat the pixies in order to receive the clue. End your post with picking up the clue.
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Mon May 01, 2017 1:49 pm

Carefully, Julienne brought her hand close to the chest. Almost instantly, the lock began to loosen. It appeared to be less secure than she had first thought. As soon as she noticed this, the box began to shake. Her heart skipped a beat, unsure of what to do next. if there was some kind of creature in the box, was it meant to hurt her? How had it survived in a locked chest for this long? Soon after these questions arose, they were answered. The top of the chest burst open, six blurs of blue escaping out of the void.

'Cornish pixies,' she thought, her eyes watching as the creatures locked her inside of the hall. Panic rose through her veins, rendering her immobile. Their voices pierced her ears as they conspired against her. Calculating her chances, Julienne realized that the odds were against her. Pixies were horrid creatures. They had no morals and therefore could do whatever they pleased.

Scanning the room, the Hufflepuff noticed that one of the pixies held a piece of paper. Perhaps this was a test that she had to pass in order to make it to the next portion of the hunt.

Carefully and with great worry, Julienne raised her wand.
She shakily pointed towards the pixies and yelled, "Immobulus!"

The pixies succumbed to the charm, freezing and falling to the floor. Julienne screamed as the creatures rained down.
"I'M SO SORRY!" she cried. She hoped that they hadn't been harmed.

She walked up to one of the pixies and grabbed a paper from their blue hand.
"I'm sorry," she whispered once again.

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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Mon May 01, 2017 1:55 pm

5.
The clue reads:

Brewing potions isn’t easy unless you have all the ingredients and the skill. Luckily, three have already been made for you. Find them where you first learnt how to use your cauldron. Choose wisely and your next clue will be revealed.

Quickly, you make your way down to the dungeons, bypassing empty classrooms until you reach the Potions Classroom. Stepping inside, you find, as the note had said, three small glasses on the table. You approach them.

The first contains liquid that is clear and has no special scent, instead appearing to be water. Upon closer examination, you realise that it’s slightly thicker than normal water, but other than that there’s nothing to give away what it could be.

The second glass has a light gold liquid inside, reminding you of the sky at sunset. It’s got swirls of orange inside, and smells faintly of carrots, but other than that has no scent. It’s thick, like medicine, but doesn’t look unpleasant.

The last glass contains a beautiful dark blue liquid that sparkles in the light. There appears to be bits and pieces of glitter inside it as it refracts the light. It smells familiar, but you can’t quite place it. It makes you feel safe and relaxed.

You are now faced with a choice.


Which potion do you drink?

a) The clear, almost water-like liquid
b) The bright golden liquid
c) The dark blue, sparkly liquid

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Thu May 04, 2017 1:57 pm

After obtaining the paper from the petrified pixies, Julienne carefully opened the paper. She no longer trusted the hunt, as she was now sure that it would take every chance possible to catch her in a moment of danger and she hated the idea. But she had chosen to partake in this adventure, so she would force herself to finish despite what her heart was telling her.

The clue read:
"Brewing potions isn’t easy unless you have all the ingredients and the skill. Luckily, three have already been made for you. Find them where you first learnt how to use your cauldron. Choose wisely and your next clue will be revealed."

Julienne was quickly able to decipher that the Potions classroom was the only destination that made sense. It'd been the first place in Hogwarts where students were told they would need a cauldron and it continued to be one of the only classes in which they used the item. She breathed a sigh of relief, thankful for the opportunity to finally leave the Great Hall. Her feet made small patters against the floor as she ran to the dungeons.

Entering the potions classroom, Julienne noticed that there were three potions already set out on the table. She noticed that one was clear, almost like water but a bit thicker. She feared the fact that it had no scent, as if it were a physical representation of jumping unprepared into the unknown.

The second potion seemed safer, more welcoming. It smelt faintly of carrots, the golden colours dancing around in the light. It looked as though someone had looked at a phoenix and decided to turn it into a potion.

The potion that scared her the most was the third. The dark blue sat there, as if it were trying to convince her to take it in. She did not enjoy the way it was making her feel. It told her that she knew it, even though she was sure she had never seen it before in her life.

Deciding that the golden liquid would be the smartest choice, Julienne reached out her hand to the second potion, and took the liquid into her mouth.


b) the bright golden liquid
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Fri May 05, 2017 2:38 am

8a.
The golden liquid seems to be a wise choice and you down it. It’s not unpleasant, tasting only slightly of carrots, but it’s thick and hard to swallow. For a while, nothing happens and you wonder if you’ve wasted your time -- but then, slowly, your start to see a tint of gold around your vision. You blink a few times, trying to clear it, but it only gets worse until all you can see is a film of gold.

Abruptly, the film clears, and as you look around, you realise you can see something written on the wall that wasn’t there before. Written in gold letters, it says:

Make your way to Greenhouse Two to find the next clue. Remember to watch your step, but don’t be afraid to take a leap of faith!

You leave the potions behind and make your way outside to the Greenhouses, finding Greenhouse Two easily enough. Opening the door, you find it’s pitch black. You take a while to adjust, but once you do, you realise that in front of you is a pit. Remembering the instructions of the clue, you take the jump and find yourself being grabbed by a plant! It twists itself around you and starts to squeeze.

You realise that you can’t reach your wand.


What do you do?

a) Struggle
b) Don’t struggle

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)

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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Wed May 24, 2017 6:43 pm

The golden potion had not been unpleasant in taste, but Julienne did not enjoy the thickness of the concoction. It made its way down her throat as a snake would, taking its time and filling every corner of her senses with its presence. It reminded her of muggle medication. She hadn't grown up in a world of healers, so the girl had needed to know other forms of healing herself from sickness and injuries. Cough syrup had always been the hardest form of medicine to take, as the consistency was not desirable in the least.

Julienne also noticed a golden tint surrounding her vision. Her eyes fluttered open and shut as if that would keep it from spreading. It felt as though king Midas had grasped her face and willed her sight to impair itself in the most beautiful of ways. Though the experience was beautiful, it did not silence the fear that Julienne felt. Her senses were falling victim to this hunt and she had no idea what could be next. She needed to finish as soon as possible.

Once the gold spread completely, it spelled out a message leading her towards the greenhouse.

She ran.

The greenhouse was dark, but her vision had returned to its natural state. She adjusted to her surroundings to find a large crevice in the ground.

The clue had said to take a leap of faith. Did that mean that she would have to jump over this severance? What if she fell in? Would it consume her and erase her from memory? Would that be so bad? She decided that it wouldnt, so she jumped.

The jump was crisp and she landed on the other side, but what she found was worse than falling into a pit. A plant grasped the girl and held her hostage in its vines. It twisted its way around her until she felt her lungs tightened. She wanted to move and squirm and escape but she couldn't. She found herself paralyzed in panic.

There was nothing she could do except watch the plant eat her.



b) Don’t struggle


Last edited by Julienne Ambrosi on Fri May 26, 2017 4:34 am; edited 1 time in total
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Thu May 25, 2017 9:33 pm

10a.
You relax, deciding not to fight the plant. The tentacles tightens a little, but still you do nothing, and a moment later you feel it stop. Bit by bit it loosens its grip until you find that you are slipping down, past it, and a few seconds later you drop down softly and unharmed onto the ground below. Already adjusted to the dimness of the area, you look around and find that you are in the middle of a small hallway. In front of you is a door with a note on it.

Your next task brings you into the lake. Choose wisely.

To your left is what appears to be a dead tree stump on top of a bottle of something green. From where you are, it looks like slimy, grey-green rat tails. There’s a label on the jar, but you can’t make it out from here.

To your right is a small table with ingredients and a cauldron in the middle of it. There’s a piece of parchment beside it, and while it appears to be a list of instructions, you can’t read what the potion is or how to make it.


Which do you choose?

a) Investigate the potions table
b) Investigate the mysterious jar under the stump

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Tue Jun 06, 2017 5:19 pm

Julienne smiled as she felt the plant's grip loosening. She supposed that it'd thought her unworthy of its time, as she'd refused to fight back. She may have been too easy a prey. She often was. The ground appeared beneath her feet and she noticed a clue before it. It suggested that she choose wisely before heading to the lake. But choose what?

Her question was answered by the presence of what appeared to be two different items. One was a jar, seemingly disturbing and unpleasant. Something alike to rat tails resided inside. The other option was a cauldron, which would have appeared the safer option had she not been faced with a potion situation prior to this engagement.

Potions had so many capabilities. Anything could happen to her. This in mind, she went for the jar. From her position she could not make out the label on the jar, so she decided to get closer in orde to investigate it.


b) Investigate the mysterious jar under the stump
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