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 Treasure Hunt - Julienne Ambrosi

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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyTue Jun 06, 2017 10:05 pm

12a
You decide to investigate the stump. The label on the jar says ‘Gillyweed’. As you near it, you take in the stump. It’s old, with moss growing at the side, and thick branches curled inwards. The jar sits in the middle of an opening of the trunk; it is just wide enough for your hand to reach inside and pull out the jar.

You take another step forward and at once the plant springs to life. The branches extend outwards, vines emerging from somewhere inside it. They are long and thin, covered in thorns, and wave around dangerously. You hesitate and realise that they aren’t reaching for you, and seem to be moving at random, protecting the jar. If you are fast enough, you could reach inside and grab it without getting hurt, or you could try and use a spell.

The other option you have is to ignore the plant altogether and opt for brewing the potion instead.


What do you do?

a) Get the jar of Gillyweed (write the successful obtaining of the jar to continue)
b) Go over to the potions table

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyWed Jun 07, 2017 6:07 pm

Upon further investigation of the jar, Julienne noticed that the stringy contents were labeled as Gilly weed. Something sounded familiar about the name, perhaps she'd crossed the subject in class once before. Her mind attempted to place exactly what it was that the plant did, but no information seemed to jump out at her. Maybe that was the point; the jar was not meant to hold something familiar to her.

She did know, however; that the next task would have her head towards the lake. She also knew that gilly weed had something to do with water, even if she could not remember exactly what. It seemed like obtaining the jar was her best bet, so Julienne took another step forwards.

The protector plant then became animated, moving out and about at random. Her heart jumped for a moment as one vine flew towards her, but the vine did not take the shot that it was given. Julienne found herself completely unharmed by the plant.

It doesn't care about me,' she thought, unsure as to why she'd assumed that it had. Nothing did.

"I'm sorry," she whispered, reaching her hand towards the stump. She felt the tickle of a vine along her wrist as the glass touched her palm.

"I'll bring it back," She promised. She knew that the plant could not actually understand what she was saying, but she hoped that it could feel her intentions through the tone of her words. If she was unable to bring this specific jar back to the stump, Julienne would bring a new jar and hope that the plant was not too disappointed.

The plant stood down as Julienne pulled the jar from the stump.

"Thank you," She smiled.


A-) Get the jar of gillyweed
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyWed Jun 07, 2017 7:06 pm

13b
You manage to get the jar from the stump successfully. Taking it with you, you leave the hall through the door, making your way down to the Black Lake. Reaching the shore you look around and notice there is a sign post that has never been there before. Beneath it is a locked box. The sign post explains that the box is magically locked and can only be opened with the key -- which is located somewhere in the marked out section of the lake.

It goes on to tell you that there are three areas for you to explore. The first is the kelp forest. The second is a rock pile. The third is a small cave. It ends with wishing you luck and adds that if you run into trouble to shoot red sparks from your wand; the merpeople on standby will assist you.

You eat the Gillyweed just before you enter the water. You feel the gills grow and you plunge into the lake and find you can breathe without issues. You start to swim downwards, and soon find yourself facing the decision of which area to search first.


Where do you go?

a) The kelp forest
b) The rock pile
c) The small cave

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyWed Jun 07, 2017 8:36 pm

Once Julienne arrived to the lake, jar in hand, she noticed a small box. There was a note nearby that explained that this box was locked and that, of course, in order to obtain the key she would have to swim for it. The girl nodded once her mind made the connection between the gillyweed and this task. She was meant to consume the plant so that she would be granted the ability to breathe underwater.

The note went on to mention that there were three different areas in which the key could be contained. Among these were a rock pile, a kelp forest, and a cave. Each of these options seemed threatening to the Hufflepuff, but the largest of these threats appeared to be the kelp forest. Kelp was a living organism and she feared that it would not take well to an intruder searching for a key. And then there was the rock pile. What if a rock fell on her head? Or she ran into one? Or she killed something by accidentally throwing a rock their way. It seemed dangerous.

Finally, there was the cave. Julienne did not know how she felt about the immensity of the cave, as it was almost certain that she would get lost, but it appeared to be the safest option. Once the gillyweed had made its way into her system and she could feel the gills emerge into her being, Julienne dove into the water. She decided to ignore the sensation of breathing underwater as much as she could; the girl did not know if she would survive this task whilst worrying about the gills disappearing. Didn't gillyweed have a time limit?

Pushing her worries further inside of herself, Julienne made her way to the divide. She moved her body towards the cave, hoping that this wasn’t the wrong decision.


C-) The small cave
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyThu Jun 08, 2017 6:51 pm

16a
The cave is what you decide on and you swim towards it. It’s badly lit and small, and you take a moment to adjust to the light. Something glimmers at the very back. You just manage to make out the shape of a key hanging on the wall! It seems that the cave was the smart choice, and you move forward to take the key. Suddenly, something darts out from a small crevice hidden at the back.

It’s a small creature, green in colour, long tentacle like fingers moving around it. It’s a grindylow! It bears its teeth at you. The key seems to be under its protection. If you want it, you have to fight it. As you prepare to do so a second thought hits you -- you could always ask the merpeople for help.


What do you do?

a) Fight the creature yourself
b) Ask the merpeople for help

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyThu Jun 08, 2017 8:39 pm

Once she reached the cave, Julienne noticed something shimmering in the distance of the dimly lit area. It was the key. How had it been this easy? She could feel her body shaking as her mind began to contemplate possible reasonings behind the ease with which she’d found the key. And then it hit her, this was a cave and the key was treasure. There must be a guard.

Sure enough, a small being darted into sight. It was green, almost as if it had been born from seaweed. Julienne’s terror grow even worse as she realised that this creature must be a grindlow, a water demon that she’d read about once or twice before. They were aggressive creatures who’d only ever been domesticated by merpeople. The creature would not listen to a witch such as herself.

Julienne thought for a moment. She had a lifeline to the merpeople that she could use in order to have them tame the grindylow for her. They would come and save her and that would be that. She could move on with her task.

But what would the merpeople think when she asked them for help? Would they laugh at how she was unable to do it herself? Would they sit and watch as they forced her to fight the creature? Worse, would the merpeople force her to speak to them; to explain why exactly she was unable to do this herself? Help was out of the question, she decided. She had to be brave. But she wasnt brave. She was only Julienne.

Julienne faced the grindylow, hoping that her fear was not too obvious. She pointed her wand towards him.

“Stupefy,” Bubbles flew out of her mouth as she recited the spell. Julienne hoped that a simple and harmless spell such as that would be enough. She did not want to hurt the creature. She did not want the creature to hurt her. No-one had to get hurt. Hopefully.


a) Fight the creature yourself
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptySun Jun 11, 2017 7:10 am

17
You decide that you will fight the grindylow. As you prepare to fight, the creature begins to make a low gurgling noise. Before you can blink, more grindylows appear! They form a barricade between you and the key. You turn around and find that even more have arrived, blocking the entrance. You are now entirely surrounded by them. They reach out and grab at you, their tentacles wrapping themselves around your arm and legs, pulling at your hair and clothes.

You start to struggle, trying to break free. After much struggling, you pull yourself from their grip. You are now in the middle of a circle of grindylows, surrounded on each side. You are clearly outnumbered and you realise that fighting would be useless; there are far too many of them. Luckily, you still have your wand on you and you do the only thing you can -- you call for help.


a) Ask the merpeople for help
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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyMon Jun 12, 2017 5:20 pm

Almost as soon as she cast the spell, what appeared to be a million more grindylows came out of nowhere and deflected the blast. The creatures surrounded her, creating a wall of sorts between her and the key that she had been trying to obtain. Here she was, trying to be strong for once in her life, and it had backfired. She breathed shakily, trying to remain calm but failing detrimentally.

Julienne squirmed her body through the grindylows, hoping that she wasn't shaking enough to be detected. Her body ended up in a circle of the creatures. She was outnumbered and there was nothing for her to do. She then noticed that her wand had not been taken by the grindylows.

Julienne took a deep breath and send a red spark into the air. She didn't know why she'd thought that she could do this on her own. She wasn't a hero, and she should have known that.

She needed help.


a) Ask the merpeople for help

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PostSubject: Re: Treasure Hunt - Julienne Ambrosi   Treasure Hunt - Julienne Ambrosi - Page 2 EmptyTue Jun 13, 2017 7:06 pm

18b
You raise your wand and conjure up red sparks. Within seconds a merperson is there and begins to talk to the grindylows. They begin to leave, and soon they are all gone. The merperson takes the key and passes it to you before leaving.

You make your way out of the cave and back to the shore. Quickly, you unlock the box. Inside is your next clue.

Follow the path of life to find the shack in the middle of the forest.

You head into the forest, walking down the only path further into the thicket of trees. A few moments in, you find that the road splits into three. A signpost labels the paths with a mere picture; the one on the right is marked by a crude drawing of a flame, the one in the middle is marked by a drawing of a water droplet, and the one to the left is marked by a drawing of a leaf.


Which path do you take?

a) The right one (marked by the drawing of a flame)
b) The middle one (marked by the drawing of a water droplet)
c) The left one (marked by the drawing of a leaf)

(OOC: At the end of your post, please make your choice clear by writing it in another colour, or bolded.)
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